Senior 3D Graphics Software Engineer
Job Description
Aechelon Technology is building a next-generation real-time graphics stack, pairing a rendering engine with content creation tools to support better realism and stronger performance. This onsite role in Orlando, FL focuses on advancing the art path and integrating it with the shader engine, so teams can produce higher-quality visual results while meeting delivery constraints.
What you’ll do
- Design and develop the next generation of real-time graphics rendering engine and content creation tools.
- Enhance the art path and integrate it with the shader engine to improve both realism and performance.
What you bring
- Passion for real time computer graphics and solid software engineering principles.
- In-depth knowledge and experience programming in C and C++.
- Experience developing OpenGL, Vulkan, or Direct3D applications, including real-time engines, graphics tools for the content creation pipeline, and programmable shading.
- Strong analytical and problem-solving skills.
- Ability to work with export-controlled technology.
Experience and leadership
- 5+ years of experience in design and architecture of 3D real time graphics applications for the game, broadcast, entertainment, or visual simulation industries.
- Experience leading a team of peers to ship exceptional products within delivery deadline constraints.
Preferred competencies
- Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source.
- Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute.
- Experience with next-generation graphics APIs such as Vulkan or DirectX 12.
- Experience with multi-processing real time systems and image processing software.
- Experience with defect tracking systems such as Bugzilla or Jira.
- Experience with Configuration Management (CM) systems such as Perforce or Git.
- Experience developing tools for geographic data such as KML, vector files, digital elevation, and satellite imagery.
Tools and technologies
Work may involve C, C++, OpenGL, Vulkan, Direct3D, OpenCL, CUDA, DirectCompute, OpenSceneGraph, Unreal, Unity, Source, KML, Perforce, and Git.
Education
BS in Engineering, Computer Science, or similar technical field.
Compensation and benefits
- Competitive base salary
- Company performance-based profit sharing
- 401k
- 100% employer paid health benefits including medical, dental, vision, life, std, and ltd insurance plans