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Job Description

Quadric is hiring a Systems Software Engineer (onsite) to build foundational systems layers that connect its GPNPU hardware with a high-level SDK.

Responsibilities

  • Maintain and optimize the architecture validation and software development simulator
  • Lead design of a low-level toolchain that translates code, supports binary execution (including ELF), and loads code
  • Build and iterate debugging tools and backends for deep, low-level visibility into core GPNPU execution
  • Design, maintain, and document clean abstraction layers and public C++ APIs for users and SDKs to interact with hardware with minimal friction
  • Independently own and expand one or more systems stack components (Simulator, Loader/Assembler, Debugger, or C++ Host APIs)
  • Analyze execution trade-offs using the Instruction Set Simulator to influence next-generation GPNPU hardware and software specifications
  • Deliver production-ready, low-latency API abstractions and debugging utilities used by internal SDK developers and external customers

Requirements

  • 5 years+ systems software experience: simulators, toolchains, debuggers, drivers, or performance-critical C++ libraries
  • Strong working knowledge of modern C++ (C++17/20) and systems-level programming paradigms
  • Advanced comfort with RAII, manual memory management, object lifetimes, ownership models, and memory access optimization
  • Ability to identify, design, and maintain clean abstraction layers that improve readability, maintainability, and scalability
  • Proactive, adaptable approach to problems arising from a brand-new processor architecture
  • Demonstrated experience working at the hardware and software boundary, including one or more of:
    • Building/extending cycle-accurate or functional simulators (e.g., Gem5, QEMU, or proprietary tools)
    • Working on debugger internals such as breakpoints, memory inspection, and GDB stubs/remote protocols
    • Shipping C++ SDKs/libraries balancing “zero-cost” abstractions with intuitive user experiences
    • Writing or maintaining assemblers, linkers, or loaders with deep knowledge of binary formats (ELF) and memory layouts
    • Writing performance-critical code where every byte and cycle counts (e.g., drivers, embedded firmware)
  • Low-level hardware concepts: understanding of CPU/NPU pipelines, registers, caches, and silicon-level constraints
  • Experience with CUDA, OpenCL, or Vulkan plus SIMD/SIMT architectures and host-to-device memory transfers
  • Experience with Linux driver development and CMake project configuration best practices
  • Familiarity with Rust for systems safety and reasoning through multi-threaded logic and complex synchronization issues
  • Knowledge of integrating functional programming concepts in non-garbage-collected environments

Technologies

  • C++, C++17, C++20
  • RAII
  • ELF, ELF formats
  • Gem5, QEMU
  • GDB, GDB stubs
  • CUDA, OpenCL, Vulkan
  • SIMD, SIMT
  • Linux driver development, CMake
  • Rust
  • Caltrain

Benefits

  • Medical, dental, and vision insurance from day one, with premiums covered at 99% for employees
  • Company-paid life insurance
  • Voluntary supplemental life insurance
  • STD + LTD insurance
  • Commuter support including parking or Caltrain reimbursement (office is within walking distance of the Caltrain station)
  • FSA + HSA
  • Equity with the business
  • Paid parental leave
  • 401(k) retirement plan
  • Flexible PTO
  • Winter holiday shutdown
  • Catered lunch each day in the office
  • Downtown Burlingame office location near shops, cafes, and local amenities
  • Collaborative, low-ego culture with significant ownership and impact
  • Work culture focused on innovative disruption

Location: Burlingame, CA (onsite) | Salary: USD 150,000 - 220,000 per year | Experience: 5+ years

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